An area in a video game where your character is tiny relative to his surroundings. The environment is usually some mundane area like a garden that is rendered interesting by the change in scale. Enemies are more often than not giant insects or old fashioned windup toys. Natural hazards like thorns, giant feet, bouncing balls, and frayed electrical wires are everywhere in these small scale environments. Examples of Macro Zone include:
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| http://dbkwik.webdatacommons.org | 13 |