Bump mapping is a computer graphics technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a texture map and applied before the illumination calculation is done (see, for instance, Phong shading). The result is a richer, more detailed surface representation that more closely resembles the details inherent in the natural world.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/8fEY0N-HavZiULVZzPp7CA== | 5.88129e-14 |
| dbr:Bump_mapping | 5.88129e-14 |