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Usage stats on Idiosyncratic Difficulty Levels

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Most video games have adjustable Difficulty Levels so as to provide more of a challenge to good players while allowing poor players the satisfaction of finishing and finding out how the story ends. Traditionally, they would just be called Easy, Medium, and Hard (and possibly Expert). However, a recurring clever idea is to name them in a way reflecting of your game's style or plot. Another widespread trend is to Title Drop one of the difficulty settings, typically the hardest one. For idiosyncratic "Very Easy" and "Very Hard" levels only, see Easier Than Easy and Harder Than Hard.

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