Hit Dice: 5d8+10 (32 hp) Initiative: +0 Speed: 50 ft. (10 squares) Armor Class: 16 (-1 size, +7 natural), touch 9, flat-footed 16 Base Attack/Grapple: +3/+11 Attack: Claw +6 melee (1d6+4) Full Attack: 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) Space/Reach: 10 ft./5 ft. Special Attacks: Constrict 1d6+4, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +6, Ref +1, Will +1 Abilities: Str 19, Dex 10, Con 14, Int -, Wis 10, Cha 2 Skills: Climb +8, Hide +0, Spot +4 Feats: - Environment: Warm deserts Challenge Rating: Level Adjustment: -
| Graph IRI | Count |
|---|