Poor old Flakk. Our 7th level Rogue/Sorcerer began the campaign with an unfortunate name, and it just went downhill from there... After a few missions with our rogue/sorcerer proving himself to be a dab hand at making bad choices and worse rolls, and being completely incapable of succeeding at anything even by pure fluke, our brave heroes descended into a dark, dank dungeon, deep underground. After killing a few tieflings and orcs, we were leaving quite a trail of worthless longswords and axes behind us. Not to mention bodies. After the first four doors Flakk cheerily proclaimed to be free of traps before walking straight into a scything blade trap, the barbarian and the ranger followed the party's backtrail (the cleric busy patching up the rogue yet again) and returned with armloads of lo
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