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The GnG combat system makes a few changes to the conditions of the core rules and adds a handful of new conditions. Most of these changes occur because the GnG system relies on the Defense mechanic, rather than AC. This section lists only the altered or new conditions. Cowering: A cowering character takes a –2 penalty to Defense and loses her Dexterity bonus (if any). Dazed: A dazed creature can take no actions, but has no penalty to Defense. A dazed condition typically lasts 1 round. Dazzled: A dazzled creature takes a –1 penalty on attack rolls, defense rolls, Search checks, and Spot checks.

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