OpenLink Software

Usage stats on Shadow Freezing

 Permalink

an Entity in Data Space: 134.155.108.49:8890

One theory as to how this works (in a game programming sort of way) is this: when the Judicator is fully charged and fired in front of the hunter, it creates a fog cloud seen by the hunter and others. The game, however, records a wall that goes to the ends of the map (ceiling and floor). It is limited in range though. When facing straight down and firing a charged shot, the "freezing" wall doesn't extend vertically; rather, it extends horizontally to the ends of the map. Since the entire wall is programmed to freeze whatever touches it, its limited, forward-firing range prevents it from freezing anything too far away. When pointed downward, the entire wall extends horizontally away from the hunter, hitting (and freezing) anything that touches it. Targets must be on the same elevation due t

Graph IRICount
http://dbkwik.webdatacommons.org7
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software