In most RPGs, or games with RPG Elements for that matter, resources are simply and plainly unlimited. Except for some Too Awesome to Use stuff, there is little to no risk of running out of something since you'll eventually be able to re-obtain it one way or another. Of course, this only leads to very obvious circular-gameplay strategies like Level Grinding. That and there's the whole Gameplay and Story Segregation thing where the Big Bad won't summon an army of demons while you Take Your Time. Examples: RPG: Other Games:
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 15 |