Ominous Wind (Su): A gust of eerie wind is summoned and sent out, covering two 5' squares per hit die (16 for the sample Drifblim). It must start adjacent to Drifblim, and the squares must be connected as a single area. All in the area take Cold damage equal to 3d6 + the Drifblim's hit dice, double if they have the [Psionic] subtype. A successful Fortitude save (DC 20, Charisma-based) halves this damage. Additionally, all of Drifblim's ability scores gain a +1 enhancement bonus for one minute. Multiple uses of the ability will increase the bonus by +1 each time, to a maximum of +6.
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