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Usage stats on Chill Bones (3.5e Maneuver)

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When you initiate this maneuver, make a melee attack. If it hits, it does normal damage and the target must make a fortitude save (DC 13 + your Constitution modifier) or gain Cold Vulnerability for the maneuver's duration. If they already have Cold Vulnerability, they take 50% more base cold damage. Cold-immune creatures instead take half of base damage from cold for the maneuver's duration (instead of being immune or vulnerable). This maneuver is a supernatural ability. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers -> Eternal Glacier

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