Benefits: This is a combat feat that scales with your Base Attack Bonus. * +0: Any time you damage an opponent, that damage is increased by 1. * +1: As a standard action, you can make a weapon attack that also reduces a creature's movement rate. For every 5 points of damage this attack does, reduce the creature's movement by 5'. This penalty lasts until the damage is healed. * +6: As a standard action, you may make a weapon attack that also does 2d4 points of Dexterity damage. * +11: Any weapon attack that you make at this level acts as if the weapon had the Wounding property. * +16: As a standard action, you may make an attack that dazes your opponent. This effect lasts one round, and has a DC of 10 + half your level + your Intelligence bonus.
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