To understand how damage is calculated, please see the Damage and Efficiency articles. In this table, Atk200 shows damage per hit, under the following (very special) conditions: * against noise with DEF = 0 * Neku's ATK = 200 * Normal difficulty * no bonuses (e.g., Puck) * no resistance effect (i.e., Resistance = 100%) * no Attack Break on Neku * no special pins (e.g., Resonance, Sacrifice, Black planet set) * for pins using obstacles, damage is shown for the SUV; most obstacles generate much smaller damage * for pins dealing additional damage after the main attack (e.g., with flak, post-explosion damage, etc), only initial damage is shown
| Graph IRI | Count |
|---|---|
| http://dbkwik.webdatacommons.org | 6 |