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Hi! I’m Mod Mark. Hopefully, you recognise my name from the forums or from my Clan Chat in-game (everybody’s welcome), but if you don’t, I’m the Lead Designer and have worked with RuneScape for seven years. I wanted to take this opportunity to chat about something I’ve often seen being discussed in game, especially recently: quest difficulty levels. One of the most challenging parts of designing content is deciding how ‘difficult’ something should be. We try to ensure that we have a real mix of content on our release schedule, some of which we want to make hard to complete.

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