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Bring Null Warp Monsters The main hazard for the dungeon is Warps. Stack a full team of Null Warp monsters. You may want one Mine Sweeper to deal wit the Lock-on Mines. Avoid the Damage Walls Damage Walls will deal about 9000 per hit. They are avoidable but it does limit your movements. If you are not confident, bring NDW+NW monsters. Aqua Wyrm is Your Ally! When you defeat the Aqua Wyrm, it will cure any debuffs on your monsters. Defeat them when you are Poisoned, Bump Combo Locked or Ability Locked.

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