Crimson Head Medium size B.O.W. (Undead) HD: 4d12+7 (33HP) Initiative: +3 Speed: 35ft. Def: 17 (+4 natural armor, +3 Dex) DR: 4/-- BAB/Grapple: +4/+12 Attacks: 2 Claws +9(1d6+4), Bite +7(1d6+4) Face/Reach: 5ft. by5ft./5ft. Special Attacks: Improved grab, Viciousness, Ravenous Frenzy Special Qualities: Infectious, Undead Saves: Fort +6, Ref +4, Will +4 Abilities: Str 18, Dex 16, Con--, Int--, Wis 11, Cha 2 Skills: Climb+6, Intimidate +8, Listen+10, Spot+10 Feats: Alertness, Toughness, Improved Toughness, Multiattack, Weapon Focus (Claws) CR: 5 Improved Grab (ex): To use this ability the Crimson Head must first hit with its slam attack. It may then attempt to start a grapple as a free action without providing am attack of opportunity. If it succeeds it establishes a hold and automatically d
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