OpenLink Software

Usage stats on Normal maps

 Permalink

an Entity in Data Space: 134.155.108.49:8890

Neverwinter Nights 2 uses a rendering technique called normal mapping, taking bump-mapping to another level where you apply the details of a high polygon model onto a low polygon model. The reason it is called normal mapping is it takes the X, Y, Z direction of a polygon's normal and creates an RGB image, which is used to define which direction on the model the polygon will face. Then, when rendering using per-pixel shading, it will adjust the lighting on the low-poly model, creating the illusion there is more detail than there really is. ( hi / low res example )

Graph IRICount
http://dbkwik.webdatacommons.org5
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] This material is Open Knowledge Creative Commons License Valid XHTML + RDFa
This work is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Copyright © 2009-2012 OpenLink Software