The Battle for Wesnoth or simply Wesnoth, is a free turn-based strategy game designed in June 2003 by David White. The Battle for Wesnoth is a turn-based strategy war game played on a hex map, with single-player campaigns as well as multi-player matches. A central philosophy in the design of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.
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| http://dbkwik.webdatacommons.org | 34 |