The Battle for Wesnoth or simply Wesnoth, is a free turn-based strategy game designed in June 2003 by David White. The Battle for Wesnoth is a turn-based strategy war game played on a hex map, with single-player campaigns as well as multi-player matches. A central philosophy in the design of the game is the KISS principle; for a new idea to be accepted, it should not complicate gameplay.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/FZFc8IkELKLQYjIOPna0Tg== | 5.88129e-14 |
| dbr:The_Battle_for_Wesnoth | 5.88129e-14 |