Before their Imbuing, every Hunter possessed beliefs and values founded on their understanding of the world. After they become Imbued, these ideas are thrown into question, perhaps even completely invalidated, by the horrifying revelation of the truth about the monsters among them. Their beliefs, however, become a more potent representation of themselves, and form the basis of how they deal with supernatural creatures. They also determine which Edges the Messengers see fit to grant them for the Hunt. There are three main Virtues:
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/FiKtV5NrxsB_eqaAMOF2oQ== | 5.88129e-14 |