Using the PlayAnimation() function, they can be fired instantly regardless of context // Play nAnimation immediately. // - nAnimation: ANIMATION_* // - fSpeed // - fSeconds void PlayAnimation(int nAnimation, float fSpeed=1.0, float fSeconds=0.0);
Identifier (URI) | Rank |
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dbkwik:resource/FiypjfITfi6qQ3QejVllXg== | 5.88129e-14 |