At Melee level 1, the default damage dealt per attack is 60% of the weapon-labeled damage. Every additional level-up in Melee increases attack damage by 1%, compounded. So if you have a weapon that does "2-4 damage", at level 1 you would do 1.2-2.4 damage. At level 50 (the average level) you do 98% of weapon-label damage. At level 99 you would do 159% of weapon-label damage, so that same weapon now does 3.2-5.4 damage. Note: Players cannot start training the melee skill they have achieved 99 [Attack], [Strength] and [Defence]
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