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This week's dev blog is a bit different, as it's written from the QA Team's perspective. Ever been curious about just how we assess the quality of a game as huge as RuneScape, re-vamped in a shiny new engine? Read all about it here! As we saw the RuneScape world taking shape in NXT, it was noticeably different to what we were used to in the old client. The dynamic shadows, the new lighting system, the increased draw distance and all the other new additions created a whole new gaming experience, but we had to make sure it was still immediately recognisable as the game you know and love.

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