an Entity in Data Space: 134.155.108.49:8890
A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page. This means that the book is 50% cartoons, which some people complain makes the book rather low on content, while others find this makes the book "fun".
Identifier (URI) | Rank |
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dbkwik:resource/GqrFp5XXhfkoPNxmiW57xg== | 5.88129e-14 |
dbr:A_Theory_of_Fun_for_Game_Design | 5.88129e-14 |