Due to The Law of Conservation of Detail, towns and cities in RPGs rarely have an observable population measuring more than a single digit (or, at most, the 'teens); this is far smaller than any realistic level of basic economic sustainability. Some games Hand Wave this by implying the town is much larger via expansive background images; our heroes, for whatever reason, are only visiting a small portion of it. Modern games tend to slightly avert this by adding numbers of non-interactable pedestrians into city scenes, giving the illusion of a larger populace.
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| http://dbkwik.webdatacommons.org | 19 |