Due to The Law of Conservation of Detail, towns and cities in RPGs rarely have an observable population measuring more than a single digit (or, at most, the 'teens); this is far smaller than any realistic level of basic economic sustainability. Some games Hand Wave this by implying the town is much larger via expansive background images; our heroes, for whatever reason, are only visiting a small portion of it. Modern games tend to slightly avert this by adding numbers of non-interactable pedestrians into city scenes, giving the illusion of a larger populace.
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/H7XRjF3_3FVNAk7-P_-DFg== | 5.88129e-14 |