As a move action that provokes attacks of opportunity, the carrion caregiver can stick itself with its own empty syringe, dealing 1d6+4 damage to itself, and withdrawing three dosages of bad medicine. A living creature injected with bad medicine takes 2d8+12 negative energy damage, although a successful Fortitude save (DC 20) halves this damage, although the victim takes a -2 penalty to the save due to it being directly injected. A carrion caregiver typically begins combat with a full syringe. If separated from the carrion caregiver, bad medicine retains its potency for 1 hour, after which it becomes useless, disgusting sludge.
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http://dbkwik.webdatacommons.org | 5 |