--- --- --- --- Break the Players out of the fossilized concept of a static unitized Quest (where they expect to get the +3 Hat of Stultification, or somesuch - the same as 100000 players ahead of them, and can look up the solution online or out of a guide book). Goals to be broader, opportunities more varied/randomized (and possibly differentiating by Players own goals AND tuned somewhat to their abilities). Breaking the overall 'Quest' into seperate parts which can be achieved in sequence (break points if their alotted playing time is of limited duration). --- --- --- --- --- --- --- --- . . .
| Entity | Attribute | Value | Rank |
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