Damage Priority is a gameplay term in Dissidia Final Fantasy and Dissidia 012 Final Fantasy. It is a value used to determine what attacks can be blocked or not. There are two main types of attacks, Ranged and Melee, and three levels of priority, Low, Mid and High. Low attacks can be blocked normally, Mid attacks stagger the blocking character, and High attacks crush guards. What happens to the attacker depends on if the move is Ranged or Melee - generally, blocking a Melee Low attack will cause the attacker to stagger, while blocking a Ranged Low attack will not.
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