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The following is a list of status effects in Final Fantasy XII. The game uses visual cues to show when a unit is afflicted by a status effect, often in the form of an icon over them on the field. Haste and Slow do not affect the time other status effects will last, but Stop halts other statuses, "locking them in." The time statuses last is determined by Vitality. If no duration is listed, the duration is permanent.

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