A failed roll at Carousing or Current Affairs produces 1 false rumor. A successful roll produces 1 false rumor and 1 true rumor. Each additional point of success either gets rid of a false rumor or introduces 1 new false rumor and 1 new true rumor, determined randomly. A critical success provides 1d6+1 true rumors and a critical failure produces 1d6+1 false rumors. It takes a week to collect rumors, which can be done at the same time as performing research.
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