In the Neverwinter Nights original campaign, and in most modules, it quickly becomes boring to go into each house and take the few gold pieces and minor gems that are in various containers. However, in ADwR Part One and, to a lesser degree, Part Two, it is truly important to leave no stone unturned. The main reason is that you get XP for every unlocked door and trap that you overcome. There are also several places that have an interesting encounter of some sort or another. This will lead you to a few of those, and also point out a couple of things that seem like they should be interesting, but really aren't.
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