Astro Fighter was a bottom of the screen shooter arcade game where the player faced a multitude of enemies that behaved differently, making the game fairly unique when it was released. If a player allowed one or more ships to get past them, they would have to start the wave over, but with their ship bumped up a notch on the screen, having less time to react to enemies’ attacks. At the end of each level, a GS ship would appear, which, if destroyed, would refill the player’s fuel tank, then the game would start over with the first set of enemy ships again.
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