This article contains the critical hit tables that are stored in the Fallout 1/2 executable. Each critter type has its own set of critical hit effects. There are nine sets of six criticals, corresponding to the hit locations in combat.msg (head, left arm, right arm, torso, right leg, left leg, eyes, groin, and uncalled, in that order). However, the 'uncalled' tables are not actually used; unaimed shots use the torso criticals. Presumably it was originally intended to have different effects, making an aimed torso shot useful. The uncalled tables are (almost) identical to the torso ones, and so are not listed here.
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