In many video games where there is more than one direction to go, it is possible to become lost, or unsure which way to go next. Almost invariably, the way to go is the way the enemies are coming from. Relatedly, the area with dead enemies strewn around is backtracking. The opposite is when a monster breaks open a door, crashes through the floor or knocks down a wall to allow you access to the next stage, assuming you survive.
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