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Below is a synopsis of important Destiny-related details from the Bungie panel at GDC 2013: * Unlike the Halo campaigns, each of which encouraged players to run quickly through a narrow "pipe" through a much larger world and never come back, Destiny is intended to have players "explore a big world" that evolves and "always gives [players] a reason to come back." * Destiny's world rests on four pillars: * A world that is hopeful and inviting; * A world of "idealized reality"; * A world filled with mystery and adventure; and * A world where you can become a legend in a world with millions of other heroes. * The City was originally intended to be a massive floating Spaceship, but designers found that it worked better as a city on Earth. * Destiny's style guide

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