function EffectDamage (float fDmgMin, float fDmgMax, float fPercentageDmg, string sMedium, int bCombatDamage=0, string sAbilites="") Create a Damage effect * fDmgMin: * fDmgMax: * fPercentageDmg: amount of damage to be dealt. This should be applied as an instantaneous effect. - * sMedium: Type of medium of damage. - * bCombatDamage: combat damage plays specific damage animation, takes shields into account etc - * sAbilities: comma-separated names of additional abilities used in calculation (added by Maciej Sinilo) * Return type: effect * Include file: nwscriptdefn
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