The ability to rotate the camera independently around the player character in a third person 3D video game. The purpose is to allow the camera to face any direction the player chooses, no matter where the PC is facing. This flexibility has made it one of the most popular camera controls implemented to avoid Camera Screw (especially since it can just be mapped to the shoulder buttons or second analog stick). There are three main types of rotating (depending on control availability or designer choices): A lot of Strategy RPGs let you rotate the field, tilt the view, and zoom.
Entity | Attribute | Value | Rank |
---|