In virtually every video game with a pause feature, time stands still, enemies and environments freeze in their tracks, etc., and while at first this, being the very definition of a pause, might not seem unusual, when Fridge Logic sets in you can't help thinking about the fact that in many cases the pause screen is the same as the inventory screen, allowing a character to rummage in his Bag of Holding or Hammerspace and use items, equip different weapons, consume food or recovery items, and even completely change his wardrobe essentially instantaneously. Especially prominent in Role Playing Games, in which the player often spends a great deal of time in menus handling equipment or abilities.
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