The player begins moving forward at the specified time. MoveForwardStart(startTime); Arguments (Number startTime) startTime : Begin moving forward at this time Returns nil Example MoveForwardStart(GetTime()*1000 + 1000); Result Description The player begins moving forward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveForwardStart(GetTime()*1000 + 1000); would cause you to start moving forward in one second's time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.
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