function ClearAllActions (int nClearCombatState=FALSE, object oSubject=OBJECT_INVALID) Clear all the actions of the caller. * No return value, but if an error occurs, the log file will contain "ClearAllActions failed.". - * nClearCombatState: if true, this will immediately clear the combat state on a creature, which will stop the combat music and allow them to rest, engage in dialog, or other actions that they would normally have to wait for. * Return type: void * Include file: nwscriptdefn
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