Granted Powers: You can use speak with animals once per day as a spell-like ability. Add Knowledge (nature) to your list of cleric class skills. 1. * Calm Animals: Calms (2d4 + level) HD of animals. 2. * Hold Animal: Paralyzes one animal for 1 round/level. 3. * Dominate Animal: Subject animal obeys silent mental commands. 4. * Summon Nature’s Ally IV §: Calls creature to fight. 5. * Commune with Nature: Learn about terrain for 1 mile/level. 6. * Antilife Shell: 10-ft. field hedges out living creatures. 7. * Animal Shapes: One ally/level polymorphs into chosen animal. 8. * Summon Nature’s Ally VIII*: Calls creature to fight. 9. * Shapechange F: Transforms you into any creature, and change forms once per round.
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