In creating conversations and quests in the previous chapters we used flags, which, depending on the situation, were assigned the value 0 (false) or 1 (true). When preparing the quest to be used in this manual, the greatest problem I encountered was checking whether a given flag actually had the appropriate value. Unfortunately, the D’jinni Editor doesn’t allow you to check flag status. The good news, though, is that this can be done by using a script. Just as a refresher, we used the following flags: * orders_received, * leader_killed, * results_reported.
Entity | Attribute | Value | Rank |
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