The time and actions occuring between the moment the mob is aggroed and the time it reaches its destination are collectively known as the pull. A player who executes a pull is known as a puller. A pull that does not go according to plan, and puts one or more player characters in danger as a result, is known as a bad pull. Bad pulls often lead to wipes, and sometimes to training. Crowd control abilities and emergency abilities can make it easier to survive a bad pull. Pulling can be contrasted with fighting at spawn, the other most common tactic for initiating combat.
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dbkwik:resource/ODO8Dwr5Foe14-IXJA5Ysw== | 5.88129e-14 |