Mods for NReality take the form of a string added to the end of the standard map data. When the map is loaded, the string disappears and the modifications are applied. The string is formatted like this: TileData|ObjectData|BackgroundImage|ForegroundImage|NRealityMapType|ObjectMod|PlayerMod|AreaTrigger
| Identifier (URI) | Rank |
|---|---|
| dbkwik:resource/OFDIw1w_Ls2F7rfqmR2Q3w== | 5.88129e-14 |