Monsters in Shattered Worlds are not like regular monsters. Instead, almost everything about them is scaled based on the world they are spawned on - their levels, armour, accuracy, damage, and life points. All Shattered Worlds monsters are weak to the currently used combat style, having 90 affinity towards that and 55 to the other styles. Their Defence level and armour scaling were reduced on 4 May 2017. This update also changed their weakness to always be the currently used combat style; before this they would never have a weakness.
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