When an emotion conflicts with what is being said - such as an unexpected emotion appearing, or a noticeable increase, decrease or lack of an expected emotion - the player touches "Pinpoint" or presses the "L" button (Nintendo 3DS version only) and then selects the mood marker in question, causing the protagonist to yell "Got it!". This causes the witness's testimony to change, based on the witness's resurfacing memories. When the Mood Matrix program is not being used, Widget takes on various colors and expressions to reflect Cykes's mood, including the aforementioned mood markers.
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