In concept, the Eye of Terror campaign was created to be a monstrous strategy game with an unguessable number of players. By posting results from their tabletop games on the Eye of Terror website, players could make infinitesimal moves' on the Eye of Terror map, choosing where to make a difference in the overall picture. The big question was always whether the players themselves could organise their efforts in ways to make a difference to the overall map. In the Armageddon Worldwide Campaign the games played virtually cancelled each other out because there was no room for strategies. The campaign was fought at a tactical level and across the thousands of games played overall army balance (thank god) meant that there was seldom more than a 10% swing in either direction. Interestingly the Im
Identifier (URI) | Rank |
---|---|
dbkwik:resource/OZyp6vMGrHFkjkDL6dcMhw== | 5.88129e-14 |