function GetItemInSlot (int nInventorySlot, object oCreature=OBJECT_SELF) Get the object which is in oCreature's specified inventory slot - * nInventorySlot: INVENTORY_SLOT_* * oCreature: * Returns OBJECT_INVALID if oCreature is not a valid creature or there is no item in nInventorySlot. * Return type: object * Include file: nwscriptdefn
Identifier (URI) | Rank |
---|---|
dbkwik:resource/PFVcVkYGXgYDN1_OOGsU_w== | 5.88129e-14 |