A monster's difficulty (also known as its MONSTR) is a number from 1 to 57 which represents the game's idea of how tough a monster is. It is based on the monster's level, then adjusted for any special properties the monster has which might make it extra-difficult. The raw values can be seen in monstr.c. Most of the less common mechanisms of monster generation do not have similar limits.
Identifier (URI) | Rank |
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dbkwik:resource/PuK8grdjpa01_EMp0ra_Cw== | 5.88129e-14 |