1941 Starting Set-UpCredits:Triplelk Jason Clark - baselineZero Pilot Mike McCaughey - integrationComradeKev - custom code and rulesSeidelin - playtesting A Mod by Cernel (rules, code and playtesting) and prastle (rules and playtesting), based on the WWIIv3 Free Tech 1.4 Mod by Zlefin * playing with NO and TD Your development becomes effective during the Place Units phase{C} ;though the rolls happen at the beginning of the turn. Heavy Bombers roll 2 dice at power 3 in attack and 2 dice in bombing raid. Main Options -to play Tech Free only, put Cat 12 and Tech Advantages off- Other Options {C}
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